Saturday, May 29, 2010

Tutorial 5- Honeycomb
































In the top view, using the create polygon with snap to grid on, draw a hexagon with the dimensions of 8x8’ (draw 8’, count four over and seven down)

Go to edit mesh, and turn “keep faces together” off.

Extrude with and offset of 2,

in the channel editor, local scale x,y to .8

press delete

turn “keep faces together” back on

extrude with an offset of 0

in the channel editor, local translate z to 4

go to edit mesh> bevel

Bevel width = .05 and segments = 1

With snap to point on move the center pivot (d) to the left side of the object

Duplicate the object and move it positively on the x axis, snapping it in place

Shift d a few times

Select all objects and move the center pivot

Duplicate the objects and move them positively on the x axis

Shift d a few times

Select all objects and go to mesh> combine

Go to edit> delete by type > history

Go to Select > faces

Select two faces and go to edit mesh> bridge

In bridge options select linear path, and divisions of 1, smoothing angle= 45

Repeat for all long sides
If the bridge faces get crossed, go to the inputs in the channel editor and select the bridge, change the bridge offset to 3

After all the long faces are bridged, select the three sets of vertices in-between the hexagons- make sure your just selecting the top vertices

Go to edit mesh> merge to center

With the snap to point on, move the z axis up snapping the average,

Repeat for entire piece

Now try :

In polygon menu, Mesh > Mirror Geometries

And in the animation menu> Create deformer> nonlinear deformer> bend

Render with Maxwell

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