Saturday, May 29, 2010

Tutorial 5- Honeycomb
































In the top view, using the create polygon with snap to grid on, draw a hexagon with the dimensions of 8x8’ (draw 8’, count four over and seven down)

Go to edit mesh, and turn “keep faces together” off.

Extrude with and offset of 2,

in the channel editor, local scale x,y to .8

press delete

turn “keep faces together” back on

extrude with an offset of 0

in the channel editor, local translate z to 4

go to edit mesh> bevel

Bevel width = .05 and segments = 1

With snap to point on move the center pivot (d) to the left side of the object

Duplicate the object and move it positively on the x axis, snapping it in place

Shift d a few times

Select all objects and move the center pivot

Duplicate the objects and move them positively on the x axis

Shift d a few times

Select all objects and go to mesh> combine

Go to edit> delete by type > history

Go to Select > faces

Select two faces and go to edit mesh> bridge

In bridge options select linear path, and divisions of 1, smoothing angle= 45

Repeat for all long sides
If the bridge faces get crossed, go to the inputs in the channel editor and select the bridge, change the bridge offset to 3

After all the long faces are bridged, select the three sets of vertices in-between the hexagons- make sure your just selecting the top vertices

Go to edit mesh> merge to center

With the snap to point on, move the z axis up snapping the average,

Repeat for entire piece

Now try :

In polygon menu, Mesh > Mirror Geometries

And in the animation menu> Create deformer> nonlinear deformer> bend

Render with Maxwell

Tutorial 3 Mabel Lanza

Tutorial 3_Vazquez, Brian


Saturday, May 22, 2010

Tutorial 4


In AutoCad
-From the Tado Ando dwgs, create a new AutoCad file with the plans sections and elevations.
-Scale the dwgs so the run of the stair = 1’
-Delete all fills
-Pruge, explode and overkill the dwgs

In Maya
-Import dwgs
-Delete the group “world”
-Center pivot the dwgs at the group level
-Measure to see if the dwgs are to scale
-If the dwgs need to be scaled, scale on the group level by 2.54 on the x,y, and z
-Select each elevation separately and group them (ctrl g) group 1 is east, group2 is north, group 3 is west, and group 4 is south.
-Do the same for the plans and section.
- If the plans, sections and elevations are not in the same scale, you might need to scale the plans and sections so they mach the elevation dwgs (the correct dimensions are approximately 16.76’ across) You may need to scale the plans down to .8
-With the snap to curve on, move the center pivot to the corners of the grouped elevation and Rotate and move each grouped elevation into place, creating a 3d dwg of the house.
-Using separate cubes, build all pieces of the elevations separately, measure the height, width and thickness of each piece and in the channel editor enter the dimensions each cube with the x,y,z scale.
-Using the create polygon tool, trace each floor inside the wall, and around the stair well.
-Measure the thickness (height) of slab in the section dwg, Make new layer called elevations and put all the cubes on the layer.
-Extrude the floor slabs. Make new layer called FL plans and put all the floor plans on the layer.
-Place floor slabs into place in working elevation dwg.
-Use these methods to complete the model.
-For this tutorial to be considered complete, all elevations, floor slabs, stairs, window frames, and outdoor stair and platform need to be modeled.